Ten Quick Rules for Design
1. Simplicity
2. Smoothness of Surface
3. No Kinks
4. Flatbotttom
5. No Overcrowding
6. Pushing Room
7. No Ledges Over Your Bellybutton
8. Edges that Grind
9. Pump-able Hips
10. Lights
More Design
Basics
1. Flatbottom
Any skatepark design must have a minimum of ten feet of flatbottom
between obstacles and opposing transition. Skateboarders generate speed by
pumping up and down transitions and can carry speed for good distances
across flat, smooth concrete. Maximum flatbottom allows more skateboarders
to skate simultaneously and avoid collisions. Recovery from the last trick
and set-up for the next is made easier when one can adjust stance or line
across the flat. No design should have two opposing walls where a skater can
fall from one wall and slam into another. Not being able to roll or run out
of a bail can mean the difference between a scraped elbow and a trip to the
hospital.
2. Transition
Transition between flatbottom and inclined surfaces can be accomplished in
either of two designs: round with a perfect radius curve like a swimming
pool, or banked with a tighter transition curve to a flat bevel like a
modified drainage ditch. Height of the wall to the top of the lip may
determine the measure of these transitions, but the angle should be no more
than 50 degrees. A small, round transition wall, no more that four feet high
would be skateable with a 5-7 foot round radius, while a taller,
transitional wall would call for a larger radius of 6-9 feet.
3. Lips, Edges and Coping
The edges of any wall, bank or skateable pool must be hard and grindable.
Skaters are looking for something to grind or slide on when they get to the
top of a wall. You can’t be on the edge if there is no edge. A slightly
protruding edge allows a skater to know exactly where they’re by feel. A
round metal coping edge (minimum two inches in diameter, steel pipe) that
sticks out slightly, grinds well and protects the cement from wear. A big,
round edge at the top of a wall or bank is useless and considered boring to
skate after only a short period.
4.
Curbs, Blocks, Steps and Walls
Everyday street elements such as these can and should be included in modern
skatepark design. Curbs, blocks and steps function best in a park situation
when used judiciously in combination with other elements. Such as a curb at
the top of a banked wall. Another idea is to create a street area away from
any bowls or banks, or incorporate blocks or steps into the surrounding
boundary landscaping of the park on which skaters can either sit or skate.
Design Review
Do not be apprehensive about showing the
proposed design to other skaters that are not from within the
community. Their opinions will be valuable. If you travel to other
skateparks, pull some skaters over and ask them what they think. No skater
wants to see a poorly designed park. If your committee has a website, post
your design on the site and ask for peer review. You will get reviews from
all around the world.